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OK lets get to work on the PC shader. Now I had a lot of problems with this, mainly I found that the flares were bursting into life on the surface and not flowing smoothly as I wanted then I realized that the alpha channel works with the age of the color and I could set the particles to gradually become visible
Now I am by no means a PC expert so I think it’s best of I just show you the settings and you can tweak as sees fit. So double click on the PC shader in materials manager and change to global parameter to user
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