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A Cinema 4D tutorial by Paul Selhi www.black-and-white-to-color.com |
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Now resize your xpresso window again to see both it and the attributes manager and click on the new PVolumePosition node |
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OK lets make some fire. close down the xpresso window and lets create some pyrocluster effects. First we need the volume tracer, this is a global control thingy to tell C4D how to render the PC volumes and we also need the actual PC shader itself So in materials manager choose new material and PC volume tracer and PC itself |
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Now PC needs some geometry to work on and we will simply use the TP points but we need to have an object to place the PC shader on so go into plug ins, Thinking particles and choose Particle Geometry |
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[Sun Tutorial] [Page1] [Page2] [Page3] [Page4] [Page5] [Page6] [Page7] |