Getting Data From C4d Back To Tg
Posted 13 September 2005 - 10:28 AM
You have to bake the animation of the camera ( and target) so you get a key each frame, you do this in the anination timeline window
Then the plugin can transfer each position at each frame to the TG script
Render out the sequence in TG and make a movie use this as a background and as the texture of the terrain as per my tutorial (se the tut download section)
Posted 14 September 2005 - 05:48 AM
Did that make any sense at all? :)/>
Posted 14 September 2005 - 06:33 AM
the idea is you then render that script out in TG and take the renderd animation and use it as a texture in C4D as per my tutorial, as this is now an animated texture as the C4D camera moves about the scene the animated texture will match up
here is an example
http://www.black-and...f/highview1.mov 2.65 MB QT
Edit yes i know I forgot to put the size anf format in at first !!!
Posted 15 September 2005 - 02:28 AM
SFX, on Sep 15 2005, 04:27 AM, said:
1.5 Mb DivX
Ohhh, thanks for that. By the way, where is the tutorial you mentioned, or is that the "Intergrating Terragen into C4D" one? If so, how do you use an animation as a texture in C4d?
Cool little anim by the way :)/>
Posted 15 September 2005 - 05:24 AM
Test Flight 11 Mb Quick Time
Once you get the workflow down, it's pretty easy to do.
Once you've rendered the animation in Terragen, you can do anything you want (outside of the camera, target, sun, terrain) in C4D without going back to Terragen.
If you do change the camera, target or sun settings, then re-bake and re-terragen.
I use a pretty low rez on Terragen until I get the scene right, then I re-render in Terragen with a higher rez. C4D picks up the changes automatically, I just re-render the movie in C4D.
Posted 15 September 2005 - 05:31 AM
mr-miley, on Sep 15 2005, 09:28 AM, said:
yes that is the tut in the d/l section
basically for a stiil you add a render of the TG scene into a mat and apply it to the terrain in C4D and to a background, you use what is known as camera mapping. Since the script creates the cameras in TG and C4D with exactly the same positions and directions the 2 merge seemlessly
Now you add an anmimation renderd from TG the same way you add a static image, now since we have synchronization between the TG and C4D cameras, the movement of the TG camera which creates an animation in TG is identicle to that of the C4D camera
Thus as the c4d camera moves the animated texture "keeps pace" showing the correct view
Posted 15 September 2005 - 06:02 AM
mr-miley, on Sep 15 2005, 03:28 AM, said:
Terragen will render a series of BMP files: filename0001, filename0002, filename0003,.. There will be a BMP for each frame from Terragen.
In the C4D texture, load up the first one as an image (just like you do for static integrations). I'm not sure what to call it, but select the image in the C4D material and you wil have a new dialog with an 'animate' button. Press it.
There is then a new dialog with a 'Calculate' button. Press it and C4D should fill in the first frame, last frame boxes.
I find that it can't calculate the frame rate, so enter whatever you used (I use 30),
And that 's it.
Now in the timeline, go to any frame you want and test render and you see the terragen texture has kept up with the C4D animation.
It's worth saying again, because it's tempting to do:
Don't change the camera, target, or sun, or you'll have to re-bake and re-terragen.
Posted 19 January 2007 - 07:27 AM
Greetings everyone I'm new here. Can you not just do the animation in terragen then import a movie of it to cinema 4d and place on your textures, then import the camera, terrain and animation script? Or am I being well thick?
Posted 19 January 2007 - 04:01 PM
As for scripts you cannot get a TG script to run in C4D, that is to have the TG drive the C4D camera. You could at one time but the plugin for that no longer works
You have to use the terra4d plugin and bake the C4D camera then export that as a script to run in Tg