Cinema 4D Tutorials: Getting Data From C4d Back To Tg - Cinema 4D Tutorials

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Getting Data From C4d Back To Tg

#1 User is offline   SFX 

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Posted 13 September 2005 - 10:28 AM

If you use the Terra4D plugin:

You have to bake the animation of the camera ( and target) so you get a key each frame, you do this in the anination timeline window

Then the plugin can transfer each position at each frame to the TG script

Render out the sequence in TG and make a movie use this as a background and as the texture of the terrain as per my tutorial (se the tut download section)
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#2 User is offline   mr-miley 

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Posted 14 September 2005 - 05:48 AM

So does that mean you can setup and animate a scene using 3D objects etc in C4D and then use the camera movement to write a TG script to reproduce the camera / target movement in TG and then composit both animations together in Blender / After effects ?
Did that make any sense at all? :)/>
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#3 User is offline   SFX 

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Posted 14 September 2005 - 06:33 AM

yes you animate your camera and cam target, even your sun, then "bake" the animation and export the frames info to a tgs script

the idea is you then render that script out in TG and take the renderd animation and use it as a texture in C4D as per my tutorial, as this is now an animated texture as the C4D camera moves about the scene the animated texture will match up

here is an example

http://www.black-and...f/highview1.mov 2.65 MB QT

Edit yes i know I forgot to put the size anf format in at first !!!
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#4 User is offline   mr-miley 

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Posted 14 September 2005 - 09:02 AM

So do I get you right in that you can use an animation as a texture in C4D? Wow :o/> Most excellent *rubs hands together as thoughts start rushing through head* Thats impressive
By the way, like the animation :)/>
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#5 User is offline   SFX 

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Posted 14 September 2005 - 09:09 AM

Yes C4D is very powerful, it ranks up there with the best, is by far the most stable of the major apps and has a great user community

However it does lack the range of extras that are available for say 3ds max
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#6 User is offline   SFX 

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Posted 14 September 2005 - 10:27 PM

Here is another very rough compo i did some time ago, gives an idea of the uses of TG with C4D

1.5 Mb DivX
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#7 User is offline   mr-miley 

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Posted 15 September 2005 - 02:28 AM

SFX, on Sep 15 2005, 04:27 AM, said:

Here is another very rough compo i did some time ago, gives an idea of the uses of TG with C4D

1.5 Mb DivX
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Ohhh, thanks for that. By the way, where is the tutorial you mentioned, or is that the "Intergrating Terragen into C4D" one? If so, how do you use an animation as a texture in C4d?

Cool little anim by the way :)/>
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#8 User is offline   mphare 

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Posted 15 September 2005 - 05:24 AM

Here's another example of the technique:
Test Flight 11 Mb Quick Time

Once you get the workflow down, it's pretty easy to do.
Once you've rendered the animation in Terragen, you can do anything you want (outside of the camera, target, sun, terrain) in C4D without going back to Terragen.

If you do change the camera, target or sun settings, then re-bake and re-terragen.

I use a pretty low rez on Terragen until I get the scene right, then I re-render in Terragen with a higher rez. C4D picks up the changes automatically, I just re-render the movie in C4D.
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#9 User is offline   SFX 

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Posted 15 September 2005 - 05:31 AM

mr-miley, on Sep 15 2005, 09:28 AM, said:

Ohhh, thanks for that. By the way, where is the tutorial you mentioned, or is that the "Intergrating Terragen into C4D" one? If so, how do you use an animation as a texture in C4d?

Cool little anim by the way  :)/>
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yes that is the tut in the d/l section

basically for a stiil you add a render of the TG scene into a mat and apply it to the terrain in C4D and to a background, you use what is known as camera mapping. Since the script creates the cameras in TG and C4D with exactly the same positions and directions the 2 merge seemlessly

Now you add an anmimation renderd from TG the same way you add a static image, now since we have synchronization between the TG and C4D cameras, the movement of the TG camera which creates an animation in TG is identicle to that of the C4D camera

Thus as the c4d camera moves the animated texture "keeps pace" showing the correct view
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#10 User is offline   SFX 

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Posted 15 September 2005 - 05:41 AM

mphare- great render..only thing.please put the file size and format next to your attachments..that way people can have an estimate of the d/l times..this one is quite large is it not ? 11 Mb QT
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#11 User is offline   mphare 

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Posted 15 September 2005 - 06:02 AM

mr-miley, on Sep 15 2005, 03:28 AM, said:

Ohhh, thanks for that. By the way, where is the tutorial you mentioned, or is that the "Intergrating Terragen into C4D" one? If so, how do you use an animation as a texture in C4d?

Cool little anim by the way  :)/>
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Terragen will render a series of BMP files: filename0001, filename0002, filename0003,.. There will be a BMP for each frame from Terragen.

In the C4D texture, load up the first one as an image (just like you do for static integrations). I'm not sure what to call it, but select the image in the C4D material and you wil have a new dialog with an 'animate' button. Press it.
There is then a new dialog with a 'Calculate' button. Press it and C4D should fill in the first frame, last frame boxes.

I find that it can't calculate the frame rate, so enter whatever you used (I use 30),

And that 's it.

Now in the timeline, go to any frame you want and test render and you see the terragen texture has kept up with the C4D animation.

It's worth saying again, because it's tempting to do:

Don't change the camera, target, or sun, or you'll have to re-bake and re-terragen.
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#12 User is offline   mr-miley 

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Posted 15 September 2005 - 08:27 AM

Thanks a lot for that. I'll have to give it a go now :)/> Damn... that means getting no sense out of my pc for a good few days while waiting :D/>
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#13 User is offline   Fens 

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  Posted 19 January 2007 - 07:27 AM

View Postmr-miley, on Sep 15 2005, 06:27 AM, said:

Thanks a lot for that. I'll have to give it a go now :)/> **beep**... that means getting no sense out of my pc for a good few days while waiting :D/>


Greetings everyone I'm new here. Can you not just do the animation in terragen then import a movie of it to cinema 4d and place on your textures, then import the camera, terrain and animation script? Or am I being well thick?
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#14 User is offline   SFX 

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Posted 19 January 2007 - 04:01 PM

You can use a movie but since TG renders to stills it is simpler to use those. by the way this is for TG .9x, TG2 has animation capabilities only for the paid version

As for scripts you cannot get a TG script to run in C4D, that is to have the TG drive the C4D camera. You could at one time but the plugin for that no longer works

You have to use the terra4d plugin and bake the C4D camera then export that as a script to run in Tg
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