Smoother Smoke & Fire
Posted 12 August 2013 - 04:53 PM
I want the smoke to look as if it were very small with long trailing strands. All of the smoke I create seems to be much larger in scale than I'm trying to achieve. Would be very grateful to understand the dynamics involved in creating long sinewy elements. This question as far as I know has not yet been answered online among the TFD community.
Would really love a tutorial or an example file to play with but any help would be enthusiastically received.
- MaryAnnjoile likes this
Posted 13 August 2013 - 01:46 PM
Posted 15 August 2013 - 08:48 AM
Would love to see an example of something smooth and semi-transparent such as the images posted by the original poster.
a lot of it is down to the shading but also the emitter texture is important, if you emit from a smooth surface you will get smooth smoke, if the emission is patchy as in real life you get more streams, use noise on the emitter or poly selections. Just built a new rig so when all is ettled down and burnt in i will have a look at this. In fact I have a year to find the money for tis build ( Titan + i7 3930 with 64 GB Ram) so i will be really pumping out tuts and begging for donations !!!
Funny you bring this up as i was smoking a... err.. hmmm..cigarette today and the sun was streaming in and the smoke was mesmerizing, i wish i had videoed it. I have a lot to do so when i am next feeling...smooth..i will vid some smoke and try to recreate it
Posted 15 August 2013 - 04:01 PM
Posted 21 August 2013 - 05:25 AM
Posted 25 August 2013 - 08:37 PM
Is this the sort of look you are after, i did not do this with your render in mind, it was a stress test but the end result looks promising for the look you are after and post comp work would make it even more as you want, You would need to loose the later turbulence and vorticity and do some funky stuff with opacity mapping. I will experiment with your requirements in mind
Posted 18 January 2017 - 07:15 AM
Posted 18 January 2017 - 09:57 AM
Ive got a lot of fire, sparks and smoke in a storyboard Im creating. Any easy way to do those effects? lacking an easy way -- any hard way?
For fire and smoke use turbulence fd and then use the velocity field to drive particles which you shade as sparks
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