Cinema 4D Tutorials: Camera Mapping - Cinema 4D Tutorials

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Camera Mapping Different texture inside cube with camera map

#1 User is offline   Esperado 

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Posted 15 January 2012 - 12:58 PM

Question 1:

I made a cube, i needed to have camera map on it to match the background. Then i want to blow the cube up with a plug'in. The problem is that the camera mapping gives me the same texture inside the cube. I want a different texture inside the cube.

is it possible to have camera mapping and another texure on same object? i used Nitroblast to cut the object into pieces.




Question 2:

When i use camera map on texture, how do i get rid of the cube, so the image looks flat? is use of light and color correction in other programs the only way?










Thanks

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Posted 15 January 2012 - 07:05 PM

You can set textures to be both faces or front and back, so a plane could have a different texture on the front than on the back ( say a bottle label), you see this option on the material tag properties. So yeas you can have 2 different textures on an object, either back face and front face or using polygon selections

Camera mapping a moving object can be tricky as the texture always want to relate to the camera, you could try baking the texture and/or use a fix texture tag, I assume you want to camera map the building texture then blow up the building. it would be easier to simply recreate the look of the building using ordinary maps and then you won't have to worry about camera mapping



Alos i think Nitroblast or one of the other destruction plugins allows for different textures on the outside and inside of fragments
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