I made a cube, i needed to have camera map on it to match the background. Then i want to blow the cube up with a plug'in. The problem is that the camera mapping gives me the same texture inside the cube. I want a different texture inside the cube.
is it possible to have camera mapping and another texure on same object? i used Nitroblast to cut the object into pieces.
Question 2:
When i use camera map on texture, how do i get rid of the cube, so the image looks flat? is use of light and color correction in other programs the only way?
Thanks
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