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#1 User is offline   SFX 

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Posted 30 June 2010 - 05:48 PM

http://www.black-and-white-to-color.com/ipbsfx/index.php?app=downloads&module=display§ion=screenshot&id=99
File Name: Cinema 4d Tutorial -Mograph Dynamics Fragmentation
File Submitter: SFX
File Submitted: 01 Jul 2010
File Updated: 24 Jul 2010
File Category: Cinema 4D

This is a tutorial giving you some ideas as to how you can create the illusion of large scale with mograph dynamics

Here is the final render

Click here to download this file
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#2 User is offline   Solar7D 

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Posted 02 July 2010 - 02:24 AM

Thanks for the tutorial, the resulting effect looks pretty good!

One thing that would improve it is better shading/texture on the fractured polygons.

It would be better if they could have the same or similar shader/texture as the surface polygons and have some modelling so the fractures don't appear so flat.

Any ideas how this could be achieved?


Many thanks,


Solar7D
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#3 User is offline   triplej96 

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Posted 02 July 2010 - 08:46 AM

Some nice tips in there Paul!

-Josh
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#4 User is offline   SFX 

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Posted 02 July 2010 - 09:00 AM

View PostSolar7D, on 02 July 2010 - 02:24 AM, said:

Thanks for the tutorial, the resulting effect looks pretty good!

One thing that would improve it is better shading/texture on the fractured polygons.

It would be better if they could have the same or similar shader/texture as the surface polygons and have some modelling so the fractures don't appear so flat.

Any ideas how this could be achieved?


Many thanks,


Solar7D


That all depends on which plugin you use to fracture the objects, most will allow control of the textures inside and out, Tharusi i think allow for a noise based deformation of the inner surfaces
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#5 User is offline   Solar7D 

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Posted 02 July 2010 - 12:05 PM

View PostSFX, on 02 July 2010 - 09:00 AM, said:

That all depends on which plugin you use to fracture the objects, most will allow control of the textures inside and out, Tharusi i think allow for a noise based deformation of the inner surfaces


Thank you, I'll try this method first, with all your tips, then have a look at Thrausi for the inner surface deformation.
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