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File Name: Cinema 4d Tutorial -Mograph Dynamics Fragmentation
File Submitter: SFX
File Submitted: 01 Jul 2010
File Updated: 24 Jul 2010
File Category: Cinema 4D
This is a tutorial giving you some ideas as to how you can create the illusion of large scale with mograph dynamics
Here is the final render
Click here to download this file
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Cinema 4d Tutorial -Mograph Dynamics Fragmentation
#2
Posted 02 July 2010 - 02:24 AM
Thanks for the tutorial, the resulting effect looks pretty good!
One thing that would improve it is better shading/texture on the fractured polygons.
It would be better if they could have the same or similar shader/texture as the surface polygons and have some modelling so the fractures don't appear so flat.
Any ideas how this could be achieved?
Many thanks,
Solar7D
One thing that would improve it is better shading/texture on the fractured polygons.
It would be better if they could have the same or similar shader/texture as the surface polygons and have some modelling so the fractures don't appear so flat.
Any ideas how this could be achieved?
Many thanks,
Solar7D
#4
Posted 02 July 2010 - 09:00 AM
Solar7D, on 02 July 2010 - 02:24 AM, said:
Thanks for the tutorial, the resulting effect looks pretty good!
One thing that would improve it is better shading/texture on the fractured polygons.
It would be better if they could have the same or similar shader/texture as the surface polygons and have some modelling so the fractures don't appear so flat.
Any ideas how this could be achieved?
Many thanks,
Solar7D
One thing that would improve it is better shading/texture on the fractured polygons.
It would be better if they could have the same or similar shader/texture as the surface polygons and have some modelling so the fractures don't appear so flat.
Any ideas how this could be achieved?
Many thanks,
Solar7D
That all depends on which plugin you use to fracture the objects, most will allow control of the textures inside and out, Tharusi i think allow for a noise based deformation of the inner surfaces
#5
Posted 02 July 2010 - 12:05 PM
SFX, on 02 July 2010 - 09:00 AM, said:
That all depends on which plugin you use to fracture the objects, most will allow control of the textures inside and out, Tharusi i think allow for a noise based deformation of the inner surfaces
Thank you, I'll try this method first, with all your tips, then have a look at Thrausi for the inner surface deformation.
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