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Cinema 4D Tutorial - T4D (TFD) Turbulence 4D For Cinema 4D Tutorial 4 Rate Topic: -----

#1 User is offline   SFX 

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Posted 16 March 2010 - 07:03 PM

http://www.black-and-white-to-color.com/ipbsfx/index.php?app=downloads&module=display§ion=screenshot&id=92
File Name: Cinema 4D Tutorial - T4D (TFD) Turbulence 4D For Cinema 4D Tutorial 4
File Submitter: SFX
File Submitted: 17 Mar 2010
File Updated: 24 Jul 2010
File Category: Cinema 4D

Continuing with the smoke chamber project this time using fire as the shader and using animated simulation timing as well as looking at re-rolling Sims

Click here to download this file
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#2 User is offline   triplej96 

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Posted 17 March 2010 - 08:52 PM

Hey Paul, nice work with all the T4D tutorials. I haven't got to watch any of them yet but I plan on it. You are cranking them out fast! I need to upgrade my home PC to a i7! Also, I just donated about 5 US dollars its not much but it's something I suppose. Keep up the hard work.

-Josh
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#3 User is offline   SFX 

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Posted 17 March 2010 - 10:05 PM

Thanks for the donation ever bit helps The 8 threads are really well used by t4d but cinema 4d is showing it's age by not having particles dynamics etc making use of all cores. Most people have dual cores and some have quads multi threaded plugins for heavy simulations are a must !!
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#4 User is offline   triplej96 

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Posted 18 March 2010 - 09:29 AM

Your welcome and you are certainly right about C4D's TP showing its age. I suppose I can keep dreaming for a TP update.

-Josh
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#5 User is offline   SFX 

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Posted 19 March 2010 - 12:21 AM

I doubt very much if we will see a TP upgrade to rival TP in Max, the max version is made and maintained by cebas, i think maxon bought their version of pyrocluster and TP from cebas and so i don't think cebas has any intention of updating them and i doubt if maxon have the expertise to do so or would be willing to pay cebas to do so

To many people swallow the marketing hype for maxon TP believing in it's "awesome" power, it is clunky, outdated, and difficult to understand.. but it is what we have !! I would prefer they went with a more PFlow like system
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#6 User is offline   triplej96 

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Posted 22 March 2010 - 03:34 PM

Sadly, that appears to be the case. I'm with you a PFlow like system would be awesome for C4D!

I was one of the people that swallowed the marketing hype for TP and Pyrocluster. In fact they were selling points to me I thought it was the same as Max's TP. Honestly if I knew that up front I may have bought MAX instead or at least first since its geared more toward a vfx artist.

On positive note at least we have T4D now.

-Josh
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#7 User is offline   SFX 

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Posted 22 March 2010 - 03:49 PM

Yes i am playing with the new early bird beta and it has some impressive improvements not least live preview that can show the sim preview render when scrubbing the timeline, you also get live updates to any shader changes you make, color etc. It also has adaptive grids !!
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#8 User is offline   triplej96 

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Posted 24 March 2010 - 11:04 PM

Yep, I'm using the same build. Quite impressive. Also, C4D's native particles can now be emitters. Though, it seems when I try to use the new f-curve levels for shading my system crashes.

-Josh
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#9 User is offline   SFX 

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Posted 25 March 2010 - 03:07 AM

The fcurve seems to be stable for me but a bit "laggy", however i just pull and drag around as i am not that clued up on it !!
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