The result is not brilliant ( not suprising for a beginner) and mostly the water effect is not that good but when there are violent reactions i think it works. The technique would be good for water splashes, say for example sea spray crashing over a ships decks, without all the hassle of creating meshes
The technique was to render out 800,000 bin particles in realflow ( at about 30 GB ??) then bring these into krakatoa and convert them to prt files at 5GB, i then rendered out 10 partitions ( a couple of hours) to get 8 million particles
Krakatoa then renders them with shading ( about 30 secs a frame) and can take scene objects into consideration with auto masking. It can also do particle shadows on geometry but i did not try this. There is some odd masking going on on the right hand pillars, not sure why this has happened
Because this is a large scene it could probably have done with more like 50 million particles and it would have been better if the initial realflow bin sequence had stated out with more ( say 5 million) but the 800,000 took 20 hrs to sim 400 frames!!!
rfkrak.jpg (99.41K)
Number of downloads: 462
here is the result http://www.black-and...stuff/comrf.mov 30 MB QT

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