Blender-vray Basic Video Tutorial
Posted 06 April 2008 - 10:24 AM
I decided to capture a quick "howto" on how to use the VrayMaya demo version with Bdancer's script "vray for blender", in case you wanna give it a ride. English/Spanish versions available.
Exporter's official site:
Latest version of the script:
Testscene used in the tutorial:
Vray's official site (to create the account):
Direct links to the demo:
English version:6 min 29 secs, 14 mb, windows media video:
Spanish version: 7 min 17 secs, 16mb, windows media video:
Hope to create another VT soon explaining basic material creation, lighting options, etc, right now I'm driving Andrey crazy with my emails and questions, trying to learn as much as I can about Vray!
Posted 06 April 2008 - 02:10 PM
While an updated VRay demo is out...
I programmed a little utility to change the date automatically while VRay is working.
Put "toback.exe" on the same folder where vray.exe exists and instead vray.exe, choose toback.exe in the exporter script. That's all!
Anybody can mirror this freeware proggie.
Posted 07 April 2008 - 09:02 PM
I hope the info's useful for some at this forum.
Blender's Physics/fluid system is very powerful. It's very accurate and takes full advantage of your processing power (threads), so the more you got the faster it'll be. Once you bake the animation and it does its calculations you can play it in realtime with no problem. They say the physics simulation is one of blender's biggest pros. ;)/>
More info here (in the Physics and particles section):
Also search youtube for blender fluid simulations.
A new book called "Bounce, tumble and splash: simulating the physical world with blender 3d" is about to come out as well:
Now some news! Andrey updated his plugin to version 0.93, grab it here:
* Camera types: Standard, Spherical, Cylindrical (point), Cylindrical (ortho), Box and Fish eye.
* Direct light (Now Sun Light is Direct Light by default)
* Environment color (World Hor value)
Check Andrey's site for more info and updates! :D/>
Posted 08 April 2008 - 01:35 AM
Does the blender fluids cache write directly to disk before meshing as reaflow does or does it store in ram ? most fluid particles setups are many GB in size
Posted 08 April 2008 - 07:49 AM
About fluids cache, it writes it frame by frame to a temp directory usually created next to your blender file. I can't remember its extension now, but I guess that when you want to play it back it reads the info from there.
Have a nice one! :D/>