Cinema 4D Tutorials: Thinking Particles 3 Released - Cinema 4D Tutorials

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Thinking Particles 3 Released

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Posted 13 March 2008 - 05:09 PM

What's New in TP3.0?

Enhanced User Interface and Workflow Experience
The addition of the new Stylish User interface layout is not only a visually pleasing experience, but also adds a huge work-flow enhancement like never before seen in ThinkingParticles™.


Memory Node
A common user may wish to add a memory node that allows the storage of any kind of data with an adjustable amount of storage depth per variable. This is exactly what the new Memory node does! The all new Memory node added to the TP3 toolset offers storage of multiple variables along with multiple values per variable on a "system-wide" basis. This means that every DynamicSet is able to access the stored values at any time, regardless of the number of nested DynamicSets used in a wire network. Values may be stored per particle or globally. A user can add a memory Node allowing storage of any kind of data with an adjustable amount of storage depth per variable.


Newly Added Dynamic Nodes
Force node:TP3 can now achieve an independent particle force that is totally controlled by TP3 alone without the need of adding standard force fields in 3ds Max.

Orbit: Orbit is a useful TP3 node that offers the ability to set a specific orbit for one or multiple particles about a definable position along with a definable orientation.

PAttach: With PAttach, for the first time in ThinkingParticles history, it is possible to perfectly link two particles to each other so that one particle behaves exactly like the other. Along with the new referencing system, it can be used for many amazing flocking or bonding effects.

ShapeJoint: With ShapeJoint, particles can be locked together even when physically accurate dynamic solutions are calculated.

and more at :

http://www.cebas.com...-33-788&NID=269
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