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Pyrocluster Gi And Hdri


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#1 SFX

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Posted 13 March 2008 - 03:36 AM

Some one asked how to light pyrocluster with HDRI and Global illumination in cinema 4d, this is how i did it make an area light and set it to object mode using a sphere encompassing the scene. Add a transparent mat to the light with an hdri, render pyro with GI and it works i think self shadows on the PC may only work with area or ray traced hard shadows from the light Attached File  hdripc.jpg   91.32KB   131 downloads

#2 morpheus

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Posted 15 March 2008 - 10:18 AM

Thanks for this Paul! ^_^/> Morph

#3 macman888

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Posted 07 February 2013 - 03:57 PM

Thanks for the info. Really helpful




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