Pyrocluster Fire And Flames
Posted 31 October 2005 - 10:44 PM
The falling cube uses the dynamics module and though it is very simple i may as well throw that in for good measure
It also uses a fair bit of thinking particles
3.2 MB QT
Posted 01 November 2005 - 05:28 AM
Posted 01 November 2005 - 11:32 AM
2.5 MB QT
I think i will go with this for the tut and everyone can then improve on it
Posted 02 November 2005 - 04:47 PM
Posted 02 November 2005 - 05:02 PM
Posted 02 November 2005 - 05:03 PM
Posted 02 November 2005 - 08:12 PM
Posted 03 November 2005 - 03:00 AM
I was browsing the making-of features on some of my favourite DVD's and looking for the methods, how the big special effects studios create CG-fire. However, in most cases (such as in Lord of the Rings) fire was created using video footage of real fire.
Do you know "ParticleIllusion", the sprite/particle generator ? There are some examples in the emitter libraries which are pretty impressive, for example "Flame" created by Martin Duerr.
yeah pyrocluster really needs some work.. ;)/> i wish c4d had something better to use if someone wants real fire.
Posted 03 November 2005 - 03:12 AM
Posted 03 November 2005 - 06:46 AM
Posted 01 October 2006 - 04:18 AM
Posted 19 December 2016 - 09:14 PM
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