First thoughts ? Well don't forget this is a "Technology Preview" so expect some major improvements..soon ?
Well all the various names for the new Tg confuse me so lets start off by just calling it TG2 for now
It is slow..yes sorry but it is. This is more down to the fact that GI is now available and the AA settings have supposidly improved. You can switch off GI and lower the AA to try to get speeds back as they were
The GI is like the UI very confusing and seems to be found all over the place, i am sure that the GI on or off is the "Global" on off switch so best mess around with this. It also gives the option to use AO instead of GI, I have yet to test that
The basic concepts for the textures is pretty much the same..just a lot more confusing as there apperar to be a seperate "shaders" option, but if you follow the pdf tut and just approach texturing as you did before then the concepts of the layers are pretty similar
Same goes for the atmosphere and lighting
Terrian creation has a new look and feel, you can either create a single height map as before or you can "terrain " your whole planet in one go. It seems that by default TG2 creates a globe/planet and you choose wheter to terrain the whole planet or just a subsection ( as before)
The terrians seem to be far more detailed than in TG1
I have not yet looked at water but the clouds are a big "NEW" with 3d volumetric clouds as well as the old 2.5D. I cannot yet get the hang of overall lighting to get them to look good and sadly i gave up on a render of mountains in clouds which though it was looking good was taking too long
So my first example render is really not much different thean what you could have got with TG1
Well sorry this really is not a review as i really don't know too much about TG2 as of yet !!
It seems you can save terrians, they export as a LWS scene ( which C4D opens OK) the terrian is split into a mutitide of LWO object files
I have not tried it yet but you can import models ( LWO ?), create rocks and clumps of grass and instance these. as well as importing a tree model and instancing that
My main issue at the moment is speed, TG2 is sucking no less than 250 MB RAM on render which does go up. My 1.6 ghz AMD just about handles it. the program works on W2K and XP, not sure about MACS and Linux
So anyway here is my first render..1 hour render time
mountains1.jpg (129.63K)
Number of downloads: 627
But more interesting for C4D users the new export method. TG2 like TG can export to LWS format with the terrain split up into LWO's. previously i never had much joy with this format but now the TG2 terrains are so much more detailed
here is a base render i did in C4D with no mats and just a ininite light with hard shadows
the terrain detail in excellent..
c4d.jpg (85.14K)
Number of downloads: 380

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