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Realism In Cinema4d
#1
Posted 16 August 2006 - 10:01 AM
can any one tell me how to make my renders photorealistic?.
i have tried useing plain textures and playing with lights
but they still look computer made.
any help would be a great help
thankx
treki1
i have tried useing plain textures and playing with lights
but they still look computer made.
any help would be a great help
thankx
treki1
#2
Posted 16 August 2006 - 10:39 AM
Can you give us a picture? Maybe then we will be able to tell you how to make it look realistic.
Well you could try Abmient Occlusion or radiosity(GI)
Well you could try Abmient Occlusion or radiosity(GI)
#3
Posted 16 August 2006 - 12:07 PM
Have a look at SFX's tutorials, They will give you a jump start on GI (Global Illumination)...
#4
Posted 18 August 2006 - 03:22 AM
I had the same question, and figgured out, that ambiente oclusion is one of the most important rendering option to make a rendering fotorealistic.
But often it is also a question of your created materials.
send me a picture for details...
But often it is also a question of your created materials.
send me a picture for details...
#5
Posted 19 August 2006 - 09:12 AM
heres a picture of a kitchen i did. how do i make it look real?
Attached File(s)
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kitchen.jpg (77.18K)
Number of downloads: 65
#7
Posted 29 October 2006 - 12:31 PM
It needs some better shadows and you need to position the lights more carefully in your scene, and like I said Some ambient occlusion and radiosity would be very helpful (you can find those under the rendering settings)
#10
Posted 25 December 2006 - 10:09 AM
add lots of lights lol..... i did a sence that used 127 lights and it looked brilliantly realistic
i sugest that u put 3-4 light at the roof aand 3-4 at the window (the window lights must be square)
i sugest that u put 3-4 light at the roof aand 3-4 at the window (the window lights must be square)
#11
Posted 28 February 2007 - 03:42 PM
add lights
add new textures ( the real world is imperfect)
and the proporcion in the models are bad. correct it
add new textures ( the real world is imperfect)
and the proporcion in the models are bad. correct it
#12
Posted 13 June 2008 - 04:20 PM
I think that detail is what would bring it more into the 'real'....There isn't anything on the walls, and that makes it feel a little funny. Maybe a bin in those holes towards the back? It looks like somebody has just barely moved in. Gotta make it look lived in. :)/>
The real world is imperfect, so go in there and fiddle with your verts. The dings and dents will make it look as if it has been used..... Good luck!!
The real world is imperfect, so go in there and fiddle with your verts. The dings and dents will make it look as if it has been used..... Good luck!!
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