Cinema 4D Tutorials: Creating Curtains

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Creating Curtains Creating curtains in cinema 4d

#1 User is offline   paul_esc 

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Posted 11 March 2010 - 05:01 PM

Hi all, can someone please tell me how to create good looking curtains in cinema 4d, I have tried a million different settings for the cloth tool and they all look terrible.

I set up a plane with many subdivisions, rotated it in 2 orientations then hit play. I have also tried creating it manually using loft nurbs but its really hard to get a good effect.

The curtain I am trying to create is attached. Has anyone got some good settings or know of a good video tutorial?


Also how would I get extremely bright light at the window but not have it overblown inside (see photo)? I have tried using a short light falloff to no avail.

Many thanks,

Paul

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#2 User is offline   SFX 

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Posted 11 March 2010 - 06:05 PM

Curtain i am not sure off. perhaps modelling them in zbrush or mudbox is easiest. For the window you have a few options, since you cannot see out of the window i would try using a plane wih a luminous mat there. it will generate good GI and you can add a glow effect to it either by the material or in render effects. This effect is called bloom and can also be done in post in photoshop or after effects or fusion..whatever !

http://www.aversis.b...op/ps_bloom.htm

http://www.oferz.com...loomEffect.html
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#3 User is offline   paul_esc 

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Posted 16 March 2010 - 04:43 PM

View Postpaul_esc, on 11 March 2010 - 11:01 PM, said:

Hi all, can someone please tell me how to create good looking curtains in cinema 4d, I have tried a million different settings for the cloth tool and they all look terrible.

I set up a plane with many subdivisions, rotated it in 2 orientations then hit play. I have also tried creating it manually using loft nurbs but its really hard to get a good effect.

The curtain I am trying to create is attached. Has anyone got some good settings or know of a good video tutorial?


Also how would I get extremely bright light at the window but not have it overblown inside (see photo)? I have tried using a short light falloff to no avail.

Many thanks,

Paul


Hi, I've tried the bloom effect and its great, what other kind of effects are normally done in photoshop then, considering I'd mostly be doing architectural work.

Cheers, Paul
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#4 User is offline   SFX 

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Posted 16 March 2010 - 05:40 PM

google for bokeh, it is like bloom but more geared towrads bloom like effect on relective objects. You may also want to look at depth of field plugins for photoshop which use a z-depth pass from your 3d app to create vert fast and accurate depth of field effects

people also often render out seperate passes so that they can fine tune the final images look in photoshop using layers, reflection is well suited for this as you can blur the pass in a pS layer and this is far faster than rendering blurry reflections. In general most pro doing archi work render to passes for the endless variations and tweaking they can do in post without having to render again and agian

Also may people render to 32 bit exr or hdr and the do post exposure in photoshop, The 32 bit images can contain far more lighting info than 16 bit and allows for far more control in photoshop to relight an image, You can convincingly go from night to day using one 32 bit image
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