Cinema 4D Tutorials: TFD TP and Hair - Cinema 4D Tutorials

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  • Submitted: Sep 18 2010 03:22 PM
  • Last Updated: Sep 18 2010 03:22 PM
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A quick overview of how to get thinking particles to interact with Turbulence Fluid Dynamics and how to render out TP point using the Hair vertex tag in Cinema 4D







20 user reviews

I'm really amazed by your results with the hair renderer but i'm getting nowhere near your results unfortunately, am I thick ? http://www.black-and...default/sad.gif
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SFX, on 22 September 2010 - 04:41 PM, said:

I have a sphere with A TFD tag emitting smoke ( not rendered as the render TFD is off) and temperature, i also have a large sphere encompassing that and matterwaves emits TP particles on that, they have no TP speed. The TFD simulation drives the MW particles movements as per the tutorial. Then hair is used on the particle geometry object




Hi Paul, hope all is well ?
I would love to see a tut on this process I just don't seem to be able to grasp it at the moment haha.
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well it is a tutorial
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Paul,

I Still do not understand how to attach the Matterwaves particles as opposed to the pstorm node in xpresso. could you take a screen shot of your setup of xpresso for the matterwaves set up?
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Just add a matterwaves node and adjust the parameters as you want, all the details are in the manual
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Are you saying use the Timecontrol Node to connect to the Matterwaves node? I know it has a different set up than the Pstorm as pstorm you use the null object connected to the Pstorm node.
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Here is a screen shot of my set up...please tell me if I have something wrong.


http://a5.sphotos.ak...29_138808_n.jpg
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Ok paul, for some reason your setup wouldn't work for me, so i went back to the setup in the Temperature TP example that comes with turbulenceFD. The only thing I have a question about now is there a way to cache the thinking particles? I am trying to do some still frames for a project and it chugs my machine when i try and do a preview in c4d. For some reason i also think the Learning edition does not allow me to sim while rendering otherwise i'd do that.

Any thoughts on that would be helpful.
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Thinking particles cannot be cached
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cool
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