Jump to content

Welcome to Cinema 4D Tutorials
  • Log in with Twitter
  •     

    Remember me
    Sign in anonymously

Most Liked Content


#3961 Car Modelling Help

Posted by wetty on 06 October 2006 - 10:45 PM

i got liek 4 questions 1. Does anyone know of (or how to make) car windows? 2. i have followed some tutorials on making the car.. and i had just finished modelling the whole car like 2 days ago and i have found black spots inbetween(or near) some of the polygons. if anyone knows how to fix this ( besides the align normals/reverse normals) plz inform me thanks :(/> 3. texturing the car.. im just trying to make a nice bright green color thats nice and shiny so it looks like a realistic clean car. also if anyone knows how to put stripes on a car or designs on the side of the car that whud be helpful. 4. headlights and taillights - any tutorials on this. if so i whud appreciate it if u post the link here thanks everyone for all ur help edit: sorry im using C4d and i have all the modules and some plugins
  • MichaelCigh, Juliyaseen, Traceypale and 60 others like this


#3742 Sky Or Sphere For Gi ?

Posted by SFX on 26 September 2006 - 04:41 PM

Doing some tests and it seems there is a big difference i started with a sphere radius 10000 and got some pretty poor results so i upped all the settings and still did not get much of an improvement here are the rad settings : strength 100 % Acc 80 % PP1/1 DD 2 SS 4000 Min R 20 Max R 200 using a sphere with radius 10000 i got this in about 30 secs ( 1.6 Ghz AMD 750 MB RAM) 10000msphere.jpg next i brought the sphere radius down to 1500 M and got this in about 3 mins 350.jpg There is an vast improvement in the rad but what a leap in render time !! Then i used a sky object and got this in 2 mins 22 secs sky222.jpg So it seems that the size of a sphere used as a sky object GI has a big impact on render qulaity and speed and it seems a sky object is the best solution
  • ErnemtWeex, Eniliounap, LeomardKa and 6 others like this


#4097 Reflection Shows Whole Shape - Doesn't Use Alpha Channel?

Posted by matt bailey on 13 October 2006 - 06:04 AM

I wonder if anyone can help? I have a shape set up that uses an alpha channel to mask out half of it. However, the reflection of this object in the object behind shows up the whole shape!?

Anyone know what's going on and can anything be done about it?

Here's a pic of the problem. You can clearly see the rectangular reflection, but the alpha is a jagged rip:

Posted Image
  • Stuarttate, Milmonpt, Darresjomy and 5 others like this


#314 Al's Mugshot

Posted by SFX on 20 September 2005 - 08:49 AM

OK here is a quick render done in C4D, it wasn't till i got the mesh into C4D that i saw how bad it actually is !! The nose bridge is too wide and the jaw is wrong.. but I am sure with more work i could get a much better result

354 kb QT

Here is an example of using morphs with a series of meshes..err.not Al !!, timing is too slow but this was a first attempt

403 kb QT
  • RolandMi, AlfredEt, CharlesBoon and 3 others like this


#312 Al's Mugshot

Posted by SFX on 20 September 2005 - 08:15 AM

Well what an interesting face !! Is it really Al ? I just could not get the profile right but the frontal is not to bad, quick 3d fly around to follow in the next post Original Frontal Al_Front.jpg CGI Frontal alrenf.jpg Original Profile Al_Side.jpg CGI Profile alrens.jpg Youth CGI youth.jpg Older CGI ancient.jpg African CGI afrrican.jpg SE Asian CGI seasian.jpg Asian CGI indian.jpg The English Are Coming englishcomming.jpg
  • RolandMi, AlfredEt, CharlesBoon and 3 others like this


#2658 60 Free Cinema 4d Plugins!

Posted by yarko75 on 10 June 2006 - 01:14 PM

This website is amazing, giving you free professional plugins (11 in total)
http://www.welter-4d...plugins_en.html

More free plugins like "polygon to slpine" or "Weight it" plugins (15 in total)
http://homepage2.nif...eria/index.html

All of these plugins are free except the first one (9 in total)
http://www.bensj.com/Plugins.html

Again A bunch of free plugins, it doesnt show what the plugins do but look around the site to find out, Click the Porfolio:downloads tab on the top(10 in total)
http://www.the3ddesigner.de/

2 plugins and 10 expressions (12 in total)
http://www.3dweave.c...d_plugin_us.php

Just 1 plugin which is called UV2BMP (1 in total)
http://www.r-j.de/c4d/uv.htm

The only free one is "geomcheck" (1 in total)
http://www.lotsofpix...om/plugins.html
  • Thomasmi, buymakeupgi, marizLPi and 3 others like this


#8366 Problem With C4D Vray Shadows

Posted by joelamotta on 11 October 2011 - 01:02 PM

I am running C4D R12 and the latest version of VRAY. I have a Mac OSX 10.5.8 with 2.4 GHz Intel Core 2 Duo. Memory is 2 GB 800 MHz DDR2 SDRAM. Currently there are over 132 GB of open space on the hard drive.

I have been working with this tutorial.

My problem that I have is with VRAY shadows. Basically, I have set up my scene with all the exact same settings for materials, lighting and camera as specified in the above tutorial. My scene renders OK with VRAY, but it doesn't create shadows. You can see a still image of the latest of my 130 renders here. And you can see a still image of the tutorial's final render here.

During the render it seems as though shadows do appear in the first pass, but then quickly disappear soon after that. I rendered the final tutorial scene with no problems. Then I created a new scene and pasted the tutorial final scene within it and it all rendered just fine with great shadows and lighting. This was all done on the same machine with the same C4D R12 and VRAY software. So it is not a C4D or VRAY bug. I also opened the tutorial final scene deleted everything except the light and camera. Then I pasted my scene into it and again it rendered with no shadows. So I am pretty sure that the problem is somewhere within my scene. It's not VRAY and not C4D. If anyone has any idea on what it could be, please let me know. Thank you very much in advance for all of your kind help.

P.S. I tried to upload my scene and the tutorial final scene with this post but they were too big. Is there another section on Cinema 4D Tutorials where I can do that? Thanks again.
  • Josepha, XjethyImisy, CharlesSTO and 2 others like this


#4611 Important Info For All The Forum Members

Posted by SFX on 24 November 2006 - 05:30 AM

Husband 1.0 Important user notes: There are alot of pressures to upgrade from Boyfriend 6.0 to Husband 1.0. However before doing so make sure you understand the implications of this change... For one, system activity will be severely limited and you will be compelled to instigate rigorous daily routines in space management, garbage disposal and disc cleaning often with an accompanying increase in system administration. This program can also be a drain on many resources and demand constant attention. You will encounter an increased amount of interrupts and error messages, while the program often cancels processes without warning, very often crashing the system. In addition, Husband 1.0 often refuses to respond to your commands and frequently appears to be running processes which you have not authorised. If this happens a lot, do not respond to any interactive requests from the program and severely limit demand for extra bytes. Every evening there will be a huge surge in demand for megabytes and if not satisfied, the process will become unresponsive and has been known on occasion to damage hardware. Every so often you will be promised a new release of the program, but unfortunately, upon loading this new release, it is generally found to be almost identical to the old one, with very few feature changes and most of the same old annoying bugs which you were undoubtedly promised would not be there in the new release. Put up with it or discontinue use entirely. Husband 1.0 is a flawed program; many of the bugs are so deeply encoded that, even if they can be located, they are inpossible to eradicate and have to be tolerated. Husband 1.0 will frequently make use of low level language and may not understand higher level commands so you must be prepared to use basic functions when required. Often a few robust algorithms in handshaking mode will produce a good response. After a while, Husband 1.0 has a tendency to take up more space than originally allocated, often spreading in size and slowing down correspondingly. If this happens, be very careful as there is increased risk of complete system failure. Around this time, Husband 1.0 will also tend to lose bits from the top of the stack, although these will often multiply and be found lower down the stack. Another problem with this program is that Husband 1.0 can also spawn unknown child processes, which can sometimes inadvertently appear, make huge demands on the program and force unwanted interaction with old versions of 1.nightstand. Sometimes, Husband 1.0 will end a process prematurely, before you have the required result. This generally results in spawned processes scattered over your system which must be located and removed. More often than not, however, Husband 1.0 will appear to take an inordinately long time to complete a relatively simple process. While waiting for tedious processes to complete you may find it useful to distract yourself by perusing manuals for alternative programs, Stud 2.0 or Lover 6.9 On completion of a process, Husband 1.0 will often inadvertently apply the sleep command, or suspend system activity with a Ctrl ZZ. There is nothing you can do in this case, but leave the program and try again later. Ultimately, as the program becomes older, it will become more difficult to produce hardcopy, and you will find that most of you work ends up on floppies. In addition, you will be needing software support more often than you'd like. If and when this happens, try to find a copy of Toyboy 1.1. Make sure you have used Ctrl ZZ on Husband 1.0 before loading Toyboy 1.1 and, of course, check for viruses before using any new program. Toyboy 1.1 should come with new hardware which can be plugged into any of your ports. Girlfriend 1.0 Important user notes: Last year a friend of mine upgraded GirlFriend 1.0 to Wife 1.0 and found that it's a memory hog leaving very little system resources for other applications. He is only now noticing that Wife 1.0 also is spawning Child-Processes which are further consuming valuable resources. No mention of this particular phenomena was included in the product brochure or the documentation, though other users have informed him that this is to be expected due to the nature of the application. Not only that, Wife 1.0 installs itself such that it is always launched at system initialization where it can monitor all other system activity. He's finding that some applications such as PokerNight 10.3, BeerBash 2.5, and PubNight 7.0 are no longer able to run in the system at all, crashing the system when selected (even though they always worked fine before). At installation, Wife 1.0 provides no option as to the installation of undesired Plug-Ins such as MotherInLaw 55.8 and BrotherInLaw Beta release. Also, system performance seems to diminish with each passing day. The features he'd like to see in the upcoming Wife 2.0 include: - A "Don't remind me again" button -Minimize button - An install shield feature that allows Wife 2.0 to be installed with the option to uninstall at any time without the loss of cache and other system resources. - An option to run the network driver in promiscuous mode which would allow the systems hardware probe feature to be much more useful. I myself decided to avoid all of the headaches associated with Wife 1.0 by sticking with Girlfriend 2.0. Even here, however, I found many problems. Apparently you cannot install Girlfriend 2.0 on top of Girlfriend 1.0. You must uninstall Girlfriend 1.0 first. Other users say this is a long standing bug which I should have been aware of. Apparently the versions of Girlfriend have conflicts over shared use of the I/O port. You think they would have fixed such a stupid bug by now. To make matters worse, the uninstall program for Girlfriend 1.0 doesn't work very well leaving undesirable traces of the application in the system. Another thing that sucks -- all versions of Girlfriend continually pop-up little annoying messages about the advantages of upgrading to Wife 1.0 BUG WARNING Wife 1.0 has an undocumented bug. If you try to install Mistress 1.1 before uninstalling Wife 1.0, Wife 1.0 will delete MSMoney files before doing the uninstall itself. Then Mistress 1.1 will refuse to install, claiming insufficient resources. BUG WORK-AROUNDS To avoid the above bug, try installing Mistress 1.1 on a different system and never run any file transfer applications such as LapLink 6.0. Also, beware of similar shareware applications that have been known to carry viruses that may affect Wife 1.0. Another solution would be to run Mistress 1.0 via a UseNet provider under an anonymous name. Here again, beware of the viruses which can accidentally be downloaded from the UseNet.
  • GeraldKt, ModyyRern, PolyRern and 2 others like this


#4109 Reflection Shows Whole Shape - Doesn't Use Alpha Channel?

Posted by dataflow on 13 October 2006 - 07:53 PM

I wonder if anyone can help? I have a shape set up that uses an alpha channel to mask out half of it. However, the reflection of this object in the object behind shows up the whole shape!?

Anyone know what's going on and can anything be done about it?

Here's a pic of the problem. You can clearly see the rectangular reflection, but the alpha is a jagged rip:

Posted Image


is your altha channel black and white because altha is based on color, where white is transperent and black is not any color in between is going to be transperent to some degree
  • Darresjomy, Nowardkiz, ArthusBob and 2 others like this


#3962 Car Modelling Help

Posted by doingthedeed on 06 October 2006 - 11:14 PM

What program are you using? I know for Cinema 4D, Bodypaint could be used to make the stripes, and the rest of the problems I know of one tutorial for Headlights at least (for C4D). I don't know about the other two questions
  • WilliamCow, Leonardovop, NewsletterOr and 2 others like this


#6258 Be Afraid..be Very Afraid !

Posted by SFX on 06 January 2008 - 02:59 AM

I doubt if there would be much left to collect, it would impact with the force of about a 10 megatons nuclear bomb
  • Alealokato, zoofteroppy and Tranisgalt like this


#5498 Animation Of Water

Posted by SFX on 25 February 2007 - 06:45 AM

Have a look at the ocean tutorial available for download
  • ElenMarselKi, Vinzentcem and Uomingib like this


#8157 Explosion Fx

Posted by machenier on 06 December 2010 - 09:38 PM

Hi,

I'm currently trying to explode an object with the Explosion FX deformer. Everything was fine until I saw that the fragments were passing through the floor. I tried to do the dynamics directly with this combination:


-Collision detection tag
-Rigid body dynamic tag
-Solver


It doesn't worked and than I tried to make the dynamics in Realflow 5. The problem is when I import the .sd file, the fragment are oversized (a lot) and it's impossible to do nothing. What should I do?


Thanks!

Attached Thumbnails

  • Capture dcran 2010-12-06  22.31.03.png
  • Capture dcran 2010-12-06  22.36.02.png

  • bestcigKn and DonaldJEW like this


#8091 Uvv A Sweep Nurb

Posted by Davied on 12 October 2010 - 01:54 AM

Is it possible to UV unwrap a sweep nurb that has animation on it without losing the animation. I know i can make it editable, but when i do, it loses all the animation.
  • Stephenhaf and Carolyndorb like this


#2085 New Free Renderer For Cinema 4d

Posted by SFX on 20 April 2006 - 07:23 PM

Indigo is a free unbiased renderer for the major apps and now has a plugin for cinema 4d, i really don't know too much about it apart from the fact that is renders in a similar way to the maxwell renderer

Give it a try out and let us know what you think of it. I am not 100 % sure but i think the plugin only works with C4D 9.521 though the indigo program is itself a standalone application

http://homepages.par...amy/indigo.html
  • RybergTS and DanielKals like this


#8804 Tutorial: Fluid Dimension - Josh Clos

Posted by danrealflow on 22 April 2015 - 04:03 AM

This tutorial takes you step-by-step through Josh's process in creating this awesome RealFlow fluid sim which won him the RealFlow / Cinema 4D Fluid Dimension Challenge in December 2014.
The challenge was to take a photograph, convert that photo into 3D geometry and then add a RealFlow fluid sim. 
This is what he did and how he did it!

 

 


  • SFX likes this


#8690 Wind Tunnel Turbulence Fd Tfd

Posted by SFX on 13 August 2014 - 08:10 AM

Posted Image


File Name: Wind Tunnel Turbulence FD TFD

File Submitter: SFX

File Submitted: 13 Aug 2014

File Category: Cinema 4D


This is a simple scene with a low poly car that is available in Cinema 4D content.

The main meat is of course the TFD settings. Note the high substeps needed with the high wind. I have rendered an example using lights but i have also set things up for GI rendering.

 

<iframe width="560" height="315" src="//www.youtube.com/embed/hViSYEf_cQA" frameborder="0" allowfullscreen></iframe>

 


Click here to download this file


  • Benagerie likes this


#8624 Wind Tunnel 1

Posted by SFX on 31 January 2014 - 02:50 AM



Click here to view the media
  • Phoenician likes this


#3969 Car Modelling Help

Posted by wetty on 07 October 2006 - 01:25 PM

thank you for that ill try that later
  • Leonardovop likes this


#3968 Car Modelling Help

Posted by SFX on 07 October 2006 - 01:25 PM

Blackspots can be caused by polygons occupying the same space, this is most evident in transparent mats, in many apps polys are set to be single sided and you may need to switch on "double sided" C4D has this by default
  • Leonardovop likes this